//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 11/03/2010
//-----------------------------------------------------------------------------
#ifndef GRAVITY_H
#define GRAVITY_H

#include "physicforce.h"
#include "acceleration.h"

namespace bend2d
{
    class Gravity : public PhysicForce
    {
        public:
            void ApplyPhysics(Physicable * object);
        private:
            static Acceleration m_GravityAcceleration;
    };
}

#endif
